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19.06.2003 / Jori
Carcassonne:
Princes of Florence:
Settlers Of Catan (with C&K and SF):
One of the greatest Settler sessions ever!
We haven't played settlers lately and at this point it looked
like that we have six players, so we decided to play settlers
with Seafarers expansion (We always play Settlers with Cities
& Knight's expansion). After some confusion, we notice
that we have five players left, because Heikki have to leave
with some lame excuse...
After the placement of initial settlements, the game advanced
very evenly. 6 was dominating number, and because everybody
received 1 resource and 1 commodity when 6 was rolled (from
three different tiles), nobody was in clear lead.
In the first half of the game Juha and Petri were in a
small lead. Juha from gaining a little more cards than others
and Petri for his good strategic expansion to different
island (extra victory points).
Then in the middle of the game Jussi and Timo build metropolises
(blue and green) and Juha controls the longest road. At
this point Juha and Jussi were leading (10-11 points or
something). Within few rounds I stole green metropolis from
Timo, but reciprocally he closed my ship route to my third
island (I missed three easy points). At this point everybody
was around 10 points. Peculiar point was, that seven was
rolled only couple of times, and player's hands were always
full of cards.
The endgame was very tight. Timo stole longest road from
Juha round before and made his last 13:th point with merchant.
Jussi and myself would probably have won in that same round.
Timo 13 (10 One extra point to winner)
Juha 12 (9)
Jussi 12 (9)
Jori 12 (9)
Petri 11 (9)
Java:
This was the first time we played this game. Only Juha
had read the rules. So this was kind of learning game. First
few rounds we played the game incorrectly. But as we read
rules further, we always notice some mistakes and at the
end, we probably played it right. English translation was
very lousy done. It was sometimes very difficult to understand,
what the translator meant (maybe midnight and cider/beer
has some part of it..).
Slowly we also understand the game's tactical aspects.
We also notice, that final scoring is quite brutal. You
definitely have to save some village tiles to final scoring
round or you are in trouble. Also being fourth player in
final scoring rounds really sucks. I am wondering that if
the game works better, if you skip the final scoring completely.
The game feels quite good and it has definitely high tactical
aspect, but is it a great game....probably not.
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